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Bug #1624

CantStop playing CantStop

Added by John Abbott over 2 years ago. Updated 3 months ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
enhancing/improving
Target version:
Start date:
21 Oct 2021
Due date:
% Done:

0%

Estimated time:
Spent time:

Description

Long tried PlayCantStop (On Microsoft) but quickly wanted to give up.
However, interrupting did not work. He had to kill the CoCoA to end quickly
(or play until the end).

Perhaps input should check for an interrupt signal?


Related issues

Related to CoCoA-5 - Bug #1029: Readline: does not recognize interruptsClosed2017-03-14

History

#1 Updated by John Abbott over 2 years ago

  • Related to Bug #1029: Readline: does not recognize interrupts added

#2 Updated by John Abbott over 2 years ago

It seems to work fine on my linux box.

#3 Updated by John Abbott over 2 years ago

My CoCoA-5 ended abruptly when I sent an EOF as an input: is that to be expected?

john (ab) > john (ab) > --> ERROR: EOF: end of input reached
--> WHERE: at line 406 (column 11) of CantStop.cpkg5
-->   line := GetLine(StandardInput());
-->           ^^^^^^^^^^^^^^^^^^^^^^^^
CONTEXT: function AskOneCharOf at line 406 of CantStop.cpkg5
 CALLED BY: function HumanRoll at lines 215 .. 216 of CantStop.cpkg5
  CALLED BY: function HumanTurn at line 229 of CantStop.cpkg5
   CALLED BY: function PlayCantStop at line 363 of CantStop.cpkg5
    called at top-level

Process cocoa5 finished

#4 Updated by John Abbott 3 months ago

  • Target version changed from CoCoA-5.4.2 to CoCoA-5.4.4

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