MachineInt

© 2007-2010,2015,2020 John Abbott, Anna M. Bigatti
GNU Free Documentation License, Version 1.2



CoCoALib Documentation Index

User documentation for MachineInt

The class MachineInt is intended to help you write functions which accept arguments whose type is a machine integer (see Why? below). We recommend that you use MachineInt only to specify function argument types; other uses may result in disappointing performance.

You cannot perform arithmetic directly with values of type MachineInt. The primary operations are those for extracting a usable value from a MachineInt object:

Operations

Arithmetic directly with MachineInt values is not possible. The value(s) must be converted to long or unsigned long before operating on them.

Queries and views

NOTE: converting to long or unsigned long

You should not call AsUnsignedLong if the value is negative, nor should you call AsSignedLong if the value is large and positive --- currently, an error is signalled only if debugging is active. Here's an outline of the recommended usage:

  void SomeProcedure(const MachineInt& n)
  {
    if (IsNegative(n))
    {
      const long N = AsSignedLong(n);
      ...
    }
    else // n is non-negative
    {
      const unsigned long N = AsUnsignedLong(n);
      ...
    }
  }

Why?

The class MachineInt was created in an attempt to circumvent C++'s innate automatic conversions between the various integral types; most particularly the silent conversion of negative signed values into unsigned ones (which necessarily changes the value).

Various C++ programming style guides recommend avoiding unsigned integer types. Unfortunately values of such types appear frequently as the result of various counting functions in the STL. So it is somewhat impractical to avoid unsigned values completely.

The class MachineInt employs automatic user-defined conversions to force all integral values into the largest integral type, viz. long or unsigned long. An extra "sign bit" inside a MachineInt indicates whether the value is negative (i.e. must be regarded as a signed long).

Passing an argument as a MachineInt is surely not as fast as using a built in integral type, but should avoid "nasty surprises" which can arise with C++'s automatic conversions (e.g. a large unsigned long could be viewed as a negative long).

Maintainer documentation for MachineInt

On the whole everything is very simple; the hard part was establishing a reasonable design that interoperates with C++'s overload resolution rules.

An object of type MachineInt contains two data fields:

The flag IamNegative allows the field myValue to be interpreted correctly: if IamNegative is true then the correct value of myValue may be obtained by casting it to a (signed) long; conversely, if IamNegative is false then the value of myValue is correct as it stands (i.e. as an unsigned long).

Most functions are so simple that an inline implementation is appropriate.

The implementation of the function abs will work correctly even if the value being represented is the most negative signed long. Note that the C++ standard allows the system to produce an error when negating a long whose value is the most negative representable value; in contrast, operations on unsigned long values will never produce errors (except division by zero).

The impl of IsInRange is a bit involved; it must avoid overflow, and may not assume anything about the internal representations of signed and unsigned long values.

Bugs, Shortcomings and other ideas

My biggest doubt is whether this is really the right way to tackle the problem of silent automatic conversion between long and unsigned long. Anyway, I'm using it (until a better solution comes along).

Arg validity checking happens only if debugging is active.

This will require changes when long long int becomes commonplace.

Main changes

2015