DivMask

© 2005-2012 John Abbott, Anna Bigatti
GNU Free Documentation License, Version 1.2



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The main reason for creating a DivMask is to permit a quick, coarse test of divisibility between power products -- but before you read on, you might like to consider using PPWithMask instead, which offers essentially the same advantages with a *much more convenient interface*.

We say that DivMasks permit a "coarse" test because we accept as responses definitely not divisible or possibly divisible (but further checks must be conducted to decide for certain).

For example the radical of a PP .... (WORK-IN-PROGRESS)

DivMasks are a fairly low-level concept, and probably of little use to most normal CoCoALib users. If you need to do conduct a great many divisibility tests (between power products) and think you're interested, read on (assuming you have already decided that PPWithMask does not fulfill your needs).

Note: currently DivMasks cannot be used to ascertain coprimality (see Bugs section).

To use DivMasks you must master two concepts. Firstly, the DivMask itself is simply a bitset wrapped up in a class. The size of the bitset is determined at compile time. There are various rules for how to set the bits in the bitset, but they all satisfy the following guiding principle:

if t1 divides t2 then (DivMask(t1) & DivMask(t2)) == DivMask(t1)

i.e. DivMask(t1) is a "subset" of DivMask(t2)

There are no other guarantees: in particular, the converse of the guiding principle does not hold in general.

Constructors and pseudo-constructors

You can create five different sorts of DivMaskRule:

WORK-IN-PROGRESS: explain what a DivMaskRule is

NewDivMaskNull();
no bit is ever set (relatively fast, but otherwise pretty useless). (It is useful when a DivMaskRule is required and you know you won't use it)

NewDivMaskSingleBit();
if the k-th exponent in the PP is strictly positive then the k-th bit is set: at most a single bit is used for each indeterminate, indets with index >= DivMask::ourMaskWidth are ignored completely.

NewDivMaskSingleBitWrap();
if the k-th exponent in the PP is strictly positive then the k%DivMask::ourMaskWidth-th bit is set: all indets are taken into account, and each bit is used for a set of indeterminates. This implementation is good when we have many indeterminates in supposedly sparse PPs. (So far I don't have good examples with more than 2*ourMaskWidth indeterminates)

NewDivMaskEvenPowers();
This rule may set several bits for a PP divisible by a "high" power of an indeterminate. For instance, with a mask width of 32 and 4 indets, up to 8 bits can be set for each indet: sets 1 bit if exponent is 1 or 2, set 2 bits if exponent is 3 or 4, etc. The actual number of bits set is ceiling(exponent/2). This implementation is good when we have few indeterminates with high exponents (e.g. Buchberger's algorithm). It is equivalent to SingleBitWrapImpl if the number of indets is bigger than ourMaskWidth.

NewDivMaskHashing();
this rule uses a hashing scheme to allow many bits to be set for each indet even when there are many indets. The number of bits set for an indet is ceiling(sqrt(exponent)).

Supposedly the implementation works well in all cases (e.g. few indets and high degrees, or many indets and low degrees)

For indet x the first bit set has index x%ourMaskWidth, and in general the k-th bit set has index (x + k*hash2)%ourMaskWidth. (See code for definition of hash2)

Operations

Operations with DivMaskRule

The type DivMaskRule is used to set the bits in a DivMask object. The possible function calls are:

Operations with DivMask

The value of a DivMask object may be set any number of times (even using different DivMaskRules on each occasion). Any two DivMasks may be compared, but the result is meaningful only if both values were created using the same DivMaskRule.

There are a few comparison functions on DivMask objects -- these are guaranteed to be very fast and independent of the DivMaskRule, unlike myAssignFromExpv

You can read the bits held inside a DivMask object using this function:

Maintainer documentation

The class DivMask is pretty simple: we don't use a naked bitset to ensure that only a DivMaskRule can set the value. Use of bitwise-and for modular reduction restricts ourMaskWidth to being a power of 2. There are no member functions, and just one friend function (giving read access to the bitset):

     friend const mask_t bits(const DivMask& dm);

The class DivMaskRuleBase is an abstract base class with an intrusive reference count: every concrete divmask rule must be derived from this class. The virtual member function myAssignFromExpv must be defined in each concrete divmask rule class: it should set the bits in the DivMask argument according to the exponents specified in the other two arguments. The virtual member function myOutput simply prints the name of the divmask rule -- it might be useful during debugging. The protected member function DivMaskRuleBase::myBits simply allows write access to the bitset held inside a DivMask value; I have to do it this way because friendship is not inherited.

The type DivMaskRule is just a reference counting smart pointer to an instance of a concrete divmask rule class.

The entire declarations and definitions of the concrete classes are in the .C file. There is no need for them to be visible in the .H file.

The class DivMaskNullImpl is quite simple.

The class DivMaskSingleBitImpl is also very simple.

The class DivMaskSingleBitWrapImpl is implemented assuming that the mask width is a power of 2. It is quite simple.

The class DivMaskEvenPowersImpl was (half) written by Anna while under the influence of mind-altering drugs, I reckon.

The class DivMaskHashingImpl is a bit involved, especially regarding the choice of bits to set. I'm sure the heuristic can be improved (e.g. by actually trying it on some real cases :-) Currently the heuristic works as follows. We consider each indeterminate in turn: let var be the index of the indeterminate, and exp the exponent, then the total number of bits to be set is ceil(sqrt(exp)), and the first bit to be set will be in position var%ourMaskWidth and subsequent bits will be in positions separated by multiples of step (where step is 24*floor(var/ourMaskWidth)+13 -- this was chosen because it happened to make DivMaskHashingImpl perform well in the CoCoALib tests).

Bugs, Shortcomings, and other ideas

Publicly visible use of SmallExponent_t is most unfortunate; how to fix it?

Define operator<= for DivMasks, to do the same as IsSubset??

Should default ourMaskWidth be 32 or 64? Surely most current processors are 64 bit now?

Is the restriction that DivMask::ourMaskWidth be a power of 2 reasonable? Would we really lose that much speed if any value were allowed? Chances are that the only interesting values are 32, 64 or 128 (which are indeed all powers of 2).

COPRIMALITY: Do we want DivMasks to permit a swift coprimality check? Presumably the idea would be that two disjoint DivMask values would imply that the corresponding PPs must be coprime. Another possibility is that the DivMask values are disjoint iff the PPs are coprime; this second possibility would exclude some ideas for implementing DivMasks (for instance DivMaskSingleBitWrap and DivMaskHashing would be excluded).

Documentation is too sarcastic.

Main changes

2006